Fans were so worried about him that he had to reassure us that he does take days off. He was diagnosed with calcific tendinitis during the last game’s development and during “Smash Ultimate’s” production, he was reported to have brought an IV to work when he had food poisoning. Sakurai is infamous for overworking himself, though.
series.Ī lot of our gratitude comes from seeing how much work series director, Masahiro Sakurai, puts into these games. I share a sentiment with many fans that we would be satisfied if this were the last installment in the Super Smash Bros. Regarding a sequel, it’s also unlikely we’ll see one anytime in the near future. Within the community, there’s an idea called the “ 30-Roster Challenge” where fans select only 30 characters for a theoretical sequel. The odds of all the companies and all the characters returning for a sequel game is highly unlikely, and most of us have come to terms with that. Seeing the unbridled joy in these fans’ faces and the excitement ringing from their voice is the true magic of Smash Bros.Īs fans, we’re fully aware that this may never happen again though. People were shocked and elevated to see Joker from “Persona 5 ”make it in, as well as overwhelmed with emotion when the highly requested Banjo & Kazooie finally get to be included. That’s another aspect of “Smash Ultimate’s” grandeur, which is the reaction to seeing your favorite video game character be invited to the game. Fans reacted exceedingly well to this reveal. However, in “Smash Ultimate’s” reveal trailer, they achieved what was thought to be impossible and announced “Everyone is Here!”, including every character who was in a past Smash Bros. In past Smash games, not every fighter was guaranteed a spot in the next sequel and so many fans were always heartbroken over “cut” characters. It’s also impressive how “Smash Ultimate” features all returning fighters from past Smash Bros. with their games, including Sega, Konami, Bandai Namco, Capcom, Square Enix, Atlus, Sony and Microsoft.Ĭompare this crossover to something like “Avenger’s Endgame,” which is around 15 different superhero franchises that are all owned by the same company, and you start to realize how impressive of a crossover Smash Ultimate is. So many video game companies beyond Nintendo have contributed to Smash Bros. This number is actually already outdated because after the video’s release, more updates came that introduced even more collectibles and music.
Youtuber PJiggles counted how many different series are represented in Smash Bros and his total, including spin-off series, reached 230 unique video game series represented. It also features stages, music and collectibles from other games, too. doesn’t just feature fighters from different games. The game features 79 playable fighters that represent around 36 unique video game series, with more DLC fighters confirmed to join later.īut Smash Bros.
Some context for how impressive a feat “Smash Ultimate” is, is the size of this massive crossover game. Ultimate.” However, how long will Nintendo continue to support “Smash Ultimate?”Ĭurrently, Nintendo is supporting “Smash Ultimate” with new DLC fighters every few months or so but how long can that really last? With how monumental a game Smash Ultimate is, how could they possibly follow up with a sequel? They’re exceptionally entertaining fighting/party games, and a celebration of video games themselves, especially in “ Super Smash Bros. series has gloriously impacted gaming history.
If you lack any personal attachment to video games, it can be difficult to fully convey just how much the Super Smash Bros.